Behind the Scenes of Fallout, the Gaming World’s Most Unexpected TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were delightfully shocked by the quality of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed multiple facets of the gamer's journey.

There was Lucy the vault dweller, attempting to do the right thing and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his organization's leadership and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated wastes.

Building Anticipation for the Second Season

The show's first season ending disclosed key information about the culprits behind the global annihilation that sealed a group of people in underground vaults for centuries. It also raised plenty of questions unanswered for the next installment – and, now, anticipations are significantly higher.

“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.

“Going into the initial season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so this time people are coming in with more eagerness and different expectations.”

The Mojave Beckons for Season Two

The new season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, even if it was a bit broken at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” says Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tactile feel – its production team prioritized authentic items and sets were fabricated, mirroring the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to appear as if it’s real.”

Indeed, pretty much everything you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by skilled directors who are also dedicated players, with the help of the original creators behind the video games. This shared passion for the universe is apparent in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This schedule will allow for a different audience reaction, something the showrunners themselves are eager to witness.

“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”

Walter Reynolds
Walter Reynolds

A tech strategist with over a decade of experience in digital transformation and workplace innovation.